Neon color and movement code
Here are the result of my
To obtain the neon color for the pawns and the paths:
Source: https://www.youtube.com/watch?v=_E6NbLucJ2Y
Code Glow shader: https://pastebin.com/YnXiGQBs
In unity, we have to create a new shader and to paste this code in it:
Shader "Glow" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Color ("Color", Color) = (1,1,1,1)
_Glow ("Intensity", Range(0, 3)) = 1
}
SubShader {
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
LOD 100
Cull Off
ZWrite On
Blend SrcAlpha OneMinusSrcAlpha
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
sampler2D _MainTex;
half4 _MainTex_ST;
fixed4 _Color;
half _Glow;
struct vertIn {
float4 pos : POSITION;
half2 tex : TEXCOORD0;
};
struct v2f {
float4 pos : SV_POSITION;
half2 tex : TEXCOORD0;
};
v2f vert (vertIn v) {
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.pos);
o.tex = v.tex * _MainTex_ST.xy + _MainTex_ST.zw;
return o;
}
fixed4 frag (v2f f) : SV_Target {
fixed4 col = tex2D(_MainTex, f.tex);
col *= _Color;
col *= _Glow;
return col;
}
ENDCG
}
}
}
Here is the code for moving for the ball (pawns):
Rigidbody rb;
void Start () {
rb = GetComponent<Rigidbody>();
}
void Update () {
if(Input.GetKey(KeyCode.UpArrow)){
rb.AddForce(Vector3.left*BallAmt);
}
if(Input.GetKey(KeyCode.DownArrow)){
rb.AddForce(Vector3.right*BallAmt);
}
if(Input.GetKey(KeyCode.LeftArrow)){
rb.AddForce(Vector3.back*BallAmt);
}
if(Input.GetKey(KeyCode.RightArrow)){
rb.AddForce(Vector3.forward*BallAmt);
}
In this code, the ball is moved by the left, right, up and down arrows but in the game, it will adapted to A, W, S and D.
Get Neon Pathways
Neon Pathways
Neon puzzle game
Status | In development |
Authors | droneman262, Amoorer95 |
Genre | Puzzle |
More posts
- WeekThreeDec 11, 2017
- WeekTwoDec 11, 2017
- WeekOneDec 11, 2017
- All levels doneNov 27, 2017
- All levels doneNov 27, 2017
- Final DevlogNov 27, 2017
- GDD Neon PathwaysNov 27, 2017
- Level 2 &3Nov 20, 2017
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